Android-NDK开发之StackBlur

StackBlur是Mario Klingemann 大神创建的模糊算法,比高斯模糊更快速,更适合移动设备使用。很多年前,在干对日外包的时候就大规模使用,那个时候RenderScript才刚出生,OpenCV又太重! StackBlur便是非常完美的选择。

下面是整理之后移植到NDK的版本:

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#include <string.h>
#include <stdio.h>
#include <android/bitmap.h> 

#define clamp(a,min,max) \
    ({__typeof__ (a) _a__ = (a); \
      __typeof__ (min) _min__ = (min); \
      __typeof__ (max) _max__ = (max); \
      _a__ < _min__ ? _min__ : _a__ > _max__ ? _max__ : _a__; })


static unsigned short const stackblur_mul[255] =
{
        512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
        454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
        482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
        437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
        497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
        320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
        446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
        329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
        505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
        399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
        324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
        268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
        451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
        385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
        332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
        289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
};

static unsigned char const stackblur_shr[255] =
{
        9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
        17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
        19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
        20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
        21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
        21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
        22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
        22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
        23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
};

/// Stackblur algorithm body
void stackblurJob(unsigned char* src,                ///< input image data
                  unsigned int w,                    ///< image width
                  unsigned int h,                    ///< image height
                  unsigned int radius,               ///< blur intensity (should be in 2..254 range)
                  int cores,                         ///< total number of working threads
                  int core,                          ///< current thread number
                  int step                           ///< step of processing (1,2)
                  )
{
    unsigned int x, y, xp, yp, i;
    unsigned int sp;
    unsigned int stack_start;
    unsigned char* stack_ptr;

    unsigned char* src_ptr;
    unsigned char* dst_ptr;

    unsigned long sum_r;
    unsigned long sum_g;
    unsigned long sum_b;
    unsigned long sum_in_r;
    unsigned long sum_in_g;
    unsigned long sum_in_b;
    unsigned long sum_out_r;
    unsigned long sum_out_g;
    unsigned long sum_out_b;

    unsigned int wm = w - 1;
    unsigned int hm = h - 1;
    unsigned int w4 = w * 4;
    unsigned int div = (radius * 2) + 1;
    unsigned int mul_sum = stackblur_mul[radius];
    unsigned char shr_sum = stackblur_shr[radius];
    unsigned char stack[div * 3];

    if (step == 1)
    {
        int minY = core * h / cores;
        int maxY = (core + 1) * h / cores;

        for(y = minY; y < maxY; y++)
        {
            sum_r = sum_g = sum_b =
            sum_in_r = sum_in_g = sum_in_b =
            sum_out_r = sum_out_g = sum_out_b = 0;

            src_ptr = src + w4 * y; // start of line (0,y)

            for(i = 0; i <= radius; i++)
            {
                stack_ptr    = &stack[ 3 * i ];
                stack_ptr[0] = src_ptr[0];
                stack_ptr[1] = src_ptr[1];
                stack_ptr[2] = src_ptr[2];
                sum_r += src_ptr[0] * (i + 1);
                sum_g += src_ptr[1] * (i + 1);
                sum_b += src_ptr[2] * (i + 1);
                sum_out_r += src_ptr[0];
                sum_out_g += src_ptr[1];
                sum_out_b += src_ptr[2];
            }


            for(i = 1; i <= radius; i++)
            {
                if (i <= wm) src_ptr += 4;
                stack_ptr = &stack[ 3 * (i + radius) ];
                stack_ptr[0] = src_ptr[0];
                stack_ptr[1] = src_ptr[1];
                stack_ptr[2] = src_ptr[2];
                sum_r += src_ptr[0] * (radius + 1 - i);
                sum_g += src_ptr[1] * (radius + 1 - i);
                sum_b += src_ptr[2] * (radius + 1 - i);
                sum_in_r += src_ptr[0];
                sum_in_g += src_ptr[1];
                sum_in_b += src_ptr[2];
            }


            sp = radius;
            xp = radius;
            if (xp > wm) xp = wm;
            src_ptr = src + 4 * (xp + y * w); //   bg_math.pix_ptr(xp, y);
            dst_ptr = src + y * w4; // bg_math.pix_ptr(0, y);
            for(x = 0; x < w; x++)
            {
                int alpha = dst_ptr[3];
                dst_ptr[0] = clamp((sum_r * mul_sum) >> shr_sum, 0, alpha);
                dst_ptr[1] = clamp((sum_g * mul_sum) >> shr_sum, 0, alpha);
                dst_ptr[2] = clamp((sum_b * mul_sum) >> shr_sum, 0, alpha);
                dst_ptr += 4;

                sum_r -= sum_out_r;
                sum_g -= sum_out_g;
                sum_b -= sum_out_b;

                stack_start = sp + div - radius;
                if (stack_start >= div) stack_start -= div;
                stack_ptr = &stack[3 * stack_start];

                sum_out_r -= stack_ptr[0];
                sum_out_g -= stack_ptr[1];
                sum_out_b -= stack_ptr[2];

                if(xp < wm)
                {
                    src_ptr += 4;
                    ++xp;
                }

                stack_ptr[0] = src_ptr[0];
                stack_ptr[1] = src_ptr[1];
                stack_ptr[2] = src_ptr[2];

                sum_in_r += src_ptr[0];
                sum_in_g += src_ptr[1];
                sum_in_b += src_ptr[2];
                sum_r    += sum_in_r;
                sum_g    += sum_in_g;
                sum_b    += sum_in_b;

                ++sp;
                if (sp >= div) sp = 0;
                stack_ptr = &stack[sp*3];

                sum_out_r += stack_ptr[0];
                sum_out_g += stack_ptr[1];
                sum_out_b += stack_ptr[2];
                sum_in_r  -= stack_ptr[0];
                sum_in_g  -= stack_ptr[1];
                sum_in_b  -= stack_ptr[2];
            }

        }
    }

    // step 2
    if (step == 2)
    {
        int minX = core * w / cores;
        int maxX = (core + 1) * w / cores;

        for(x = minX; x < maxX; x++)
        {
            sum_r =    sum_g =    sum_b =
            sum_in_r = sum_in_g = sum_in_b =
            sum_out_r = sum_out_g = sum_out_b = 0;

            src_ptr = src + 4 * x; // x,0
            for(i = 0; i <= radius; i++)
            {
                stack_ptr    = &stack[i * 3];
                stack_ptr[0] = src_ptr[0];
                stack_ptr[1] = src_ptr[1];
                stack_ptr[2] = src_ptr[2];
                sum_r           += src_ptr[0] * (i + 1);
                sum_g           += src_ptr[1] * (i + 1);
                sum_b           += src_ptr[2] * (i + 1);
                sum_out_r       += src_ptr[0];
                sum_out_g       += src_ptr[1];
                sum_out_b       += src_ptr[2];
            }
            for(i = 1; i <= radius; i++)
            {
                if(i <= hm) src_ptr += w4; // +stride

                stack_ptr = &stack[3 * (i + radius)];
                stack_ptr[0] = src_ptr[0];
                stack_ptr[1] = src_ptr[1];
                stack_ptr[2] = src_ptr[2];
                sum_r += src_ptr[0] * (radius + 1 - i);
                sum_g += src_ptr[1] * (radius + 1 - i);
                sum_b += src_ptr[2] * (radius + 1 - i);
                sum_in_r += src_ptr[0];
                sum_in_g += src_ptr[1];
                sum_in_b += src_ptr[2];
            }

            sp = radius;
            yp = radius;
            if (yp > hm) yp = hm;
            src_ptr = src + 4 * (x + yp * w); // bg_math.pix_ptr(x, yp);
            dst_ptr = src + 4 * x;               // bg_math.pix_ptr(x, 0);
            for(y = 0; y < h; y++)
            {
                int alpha = dst_ptr[3];
                dst_ptr[0] = clamp((sum_r * mul_sum) >> shr_sum, 0, alpha);
                dst_ptr[1] = clamp((sum_g * mul_sum) >> shr_sum, 0, alpha);
                dst_ptr[2] = clamp((sum_b * mul_sum) >> shr_sum, 0, alpha);
                dst_ptr += w4;

                sum_r -= sum_out_r;
                sum_g -= sum_out_g;
                sum_b -= sum_out_b;

                stack_start = sp + div - radius;
                if(stack_start >= div) stack_start -= div;
                stack_ptr = &stack[3 * stack_start];

                sum_out_r -= stack_ptr[0];
                sum_out_g -= stack_ptr[1];
                sum_out_b -= stack_ptr[2];

                if(yp < hm)
                {
                    src_ptr += w4; // stride
                    ++yp;
                }

                stack_ptr[0] = src_ptr[0];
                stack_ptr[1] = src_ptr[1];
                stack_ptr[2] = src_ptr[2];

                sum_in_r += src_ptr[0];
                sum_in_g += src_ptr[1];
                sum_in_b += src_ptr[2];
                sum_r    += sum_in_r;
                sum_g    += sum_in_g;
                sum_b    += sum_in_b;

                ++sp;
                if (sp >= div) sp = 0;
                stack_ptr = &stack[sp*3];

                sum_out_r += stack_ptr[0];
                sum_out_g += stack_ptr[1];
                sum_out_b += stack_ptr[2];
                sum_in_r  -= stack_ptr[0];
                sum_in_g  -= stack_ptr[1];
                sum_in_b  -= stack_ptr[2];
            }
        }
    }
}

void toBlur(JNIEnv* env, jobject bitmap, jint radius, jint threadCount, jint threadIndex, jint round) {
    AndroidBitmapInfo   infoOut;
    void*               pixelsOut;
    int ret;
 
    if ((ret = AndroidBitmap_getInfo(env, bitmap, &infoOut)) != 0) {
        return;
    }
 
    if (infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) {
        return;
    }
 
    if ((ret = AndroidBitmap_lockPixels(env, bitmap, &pixelsOut)) != 0) {
        return;
    }

    int h = infoOut.height;
    int w = infoOut.width;

    stackblurJob((unsigned char*)pixelsOut, w, h, radius, threadCount, threadIndex, round);
 
    AndroidBitmap_unlockPixels(env, bitmap);
}

JNI使用方法:

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//JNI注册函数
void * doStackBlur(JNIEnv *env, jclass clzz, jobject bitmap, jint radius, jint threadCount, jint threadIndex) {
    toBlur(env, bitmap, radius, threadCount, threadIndex, 1);//horizontal
    toBlur(env, bitmap, radius, threadCount, threadIndex, 2);//vertical
}

附件

移植到NDK的blur.cpp
原作者代码 stackblur.cpp

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